loadingtrac.blogg.se

Bless online korean
Bless online korean







bless online korean

An even rarer few could run it at a stable frame rate not reminiscent of flipping through grandma's old photo albums. And possibly (probably) to funnel that money to the development of a completely different console game - Bless Unleashed which was going to be free, whereas Bless Online cost $30 or $40 and still ran like dog****, AND it would run on UE4 while paying PC players were stuck with UE3 - widely believed to be the source of the poor performance, except nobody can really say for sure because Neowiz refused to discuss it.Ī few people did like it, though. Other than that, the consensus is that all they did was talk up a good game about what they were going to do while all they actually did do was release a game that was all but identical to what had already failed in multiple markets, only they trickled it in in little bits they liked to call "updates" to make it look like they were actually working on something.Īdd to that the utter failure to do anything meaningful about cheaters and exploiters, the failure to add the single most requested feature (P2P trading), the refund fiasco, the Unleashed announcement, the free to play release, on and on and on, and the whole thing looked like nothing more than a money grabbing scam to recover their losses in all the markets the game had already failed in. Mainly they neither did anything about it's poor performance or attempted a discussion of it with the people they sold it to, most of whom couldn't run it.

bless online korean

Because Neowiz totally puked the game's development and drove off nearly it's entire player base.









Bless online korean